I've gone through most of your work (which is awesome btw) and this is the only one I've found that you did in Modo. I am really only familiar with Modo (working on Maya), and I'm curious why you did this one in Modo? This is fantastic, so maybe Modo is a new favorite?
Lucky! I'm currently searching for work with 3D and Animation and I've only seen one business so far that mentioned Modo in the requirements, so I'm trying to learn Maya. Maya seems very different from Modo and treating it like Modo just doesnt work haha. How's the difference between Cinema 4D and Modo.
Yeah, I think Maya is way more complex and it is very used in the animation industry as well. Cinema 4D is king in motion 3D, but not in illustration. It has some great tools for cloning, instancing, procedurals and non-destructive modelling workflows that Modo doesn't have, though. Modo's internel render beats Cinema's internal render, and both will support Vray soon enough (Cinema already does).
Very interesting. I'm quite fond of Modo's duplication tools, so I'm curious what more there could be. I'd imagine Cinema 4D is better for animation than modo since Modo didn't really start including animation until 601 (its at 701 now). Works for me though I'm waiting on approval from deviantart to submit film and animation so I can start uploading mine.
Well, summing it up quite drastically, we model all the objects and characters you see using 3D software. This modeling can be done by several different techniques, like the most fundamental one, known as "box-modeling" or others, like 3D sculpting, using softwares like Zbrush or Mudbox.
Then we light the 3D scene using lights inside the 3D software as well. After this we paint or photoshop the texture maps that will be applied to the 3D models by a process called UVW Mapping or simple projections of texture inside of the 3D software. Then the scene is all rendered (that means, all the rays of light are calculated and we get a final 2d image) and treated in Photoshop to get better contrast, color and etc.